| SCRAPES OF WRATH (Warner Home Video 12427) ISBN
0-7907-1255-5 |
| SW1. WHOA BE GONE* |
| 1. Missile |
|
| 2. Cliff |
Projectile Motion |
| 3. See Saw* |
Inertia, Friction |
| 4. Rifle |
Freefall |
| 5. Giant Rubber Band* |
Elastic Potential Energy |
| 6. Dynamite Barrel |
Freefall |
| 7. Wheel Helmet (my fave) |
Tension, Equilibrium |
| 8. Bridge |
|
| 9. Tornado Seeds |
|
| |
|
| SW2. GUIDED MUSCLE* |
| 1. Dinner Chase |
|
| 2. Arrow Nose* |
Equilibrium, Inertia, Newton III |
| 3. Slingshot |
|
| 4. Cannon* |
Newton III / Cons of Mom |
| 5. Pendulum |
Pendulum |
| 6. Ball Run* |
Energy (PE increases!) |
| 7. Grease |
Friction, Inertia |
| 8. Vine Swing |
|
| 9. TNT |
|
| 10. Tar N Feather |
|
| 11. Fuse Run |
|
| SW3. BUGS BUNNY in
RABBIT'S FEAT |
| No real physics-y stuff here. |
|
| SW4. STOP! LOOK! AND
HASTEN! |
| 1. Lunch / Chase |
|
| 2. Boulder Drop |
|
| 3. Lair |
|
| 4. Burmese Tiger Trap |
|
| 5. Steel Wall |
|
| 6. Railroad Chase |
|
| 7. TNT |
|
| 8. Motorcycle |
|
| 9. Saw Bridge |
Weight? Reality? |
| 10. Leg Muscle Vitamins |
|
| SW5. HOPALONG CASUALTY |
| 1. Telephone pole |
Inertia, Elastic Potential Energy, Freefall |
| 2. Truck |
|
| 3. Rock |
|
| 4. TNT |
|
| 5. Packing Machine |
|
| 6. Cactus TNT |
Tension |
| 7. Earthquake Pills |
|
| CRASH COURSE (Warner
Home Video 12948) ISBN 0-7907-1804-9 |
| CC1. GOING! GOING!
GOSH! |
| 1. Chase |
|
| 2. TNT Arrow |
|
| 3. Slingshot |
Friction, Elastic Potential Energy |
| 4. Cement |
|
| 5. Grenade |
|
| 6. Hitch Hike |
|
| 7. Painting |
|
| 8. Boulder Roll |
Inertia, Circular Motion, Energy |
| 9. Anvil Balloon* |
Net Force, Drag, Newton III |
| 10. Tether Spear |
|
| CC2. READY, SET, ZOOM! |
| 1. Opening Chase |
|
| 2. Glue |
|
| 3. Glue/Dynamite |
|
| 4. Hollow Tree |
|
| 5. Weight |
|
| 6. Lariat |
|
| 7. Slingshot |
|
| 8. Wash Tub Mobile** |
Internal Force, Projectile |
| 9. Rocket |
|
| 10. Female Road Runner |
|
| CC3. THERE THEY GO
GO GO |
| 1. Dinner / Burn |
"water-witching!" |
| 2. Spear |
|
| 3. Pistol Spring |
|
| 4. Catapult |
Elastic Potential Energy |
| 5. Spike Ball Go-Round |
Lift |
| 6. Ladder |
Relative Motion |
| 7. TNT Wheel |
|
| 8. Missile |
|
| 9. Rock Drop |
|
| CC4. HIP HIP HURRY |
| 1. Chase / Bridge |
Projectile Motion |
| 2. Grenade |
Elastic Potential Energy |
| 3. Trapeze |
|
| 4. TNT Wrist Rocket |
|
| 5. Fuse Race |
|
| 6. Boulder Fall* |
Drag, Freefall |
| 7. Boat Falls |
No support, Net force not zero |
| 8. High Speed Tonic (classic!) |
|
| CC5. SCRAMBLED ACHES* |
| 1. Chase |
|
| 2. Leg Trip |
|
| 3. Sling |
|
| 4. Fan Mobile** |
Internal Force |
| 5. Rocket |
Inertia |
| 6. Boulder See Saw |
|
| 7. Anvil |
Net force not zero |
| 8. Spring Launch |
Inertia |
| 9. Dehydrated Boulders |
"geology" |
| 10. Outboard Steamroller* |
Inertia, Projectile |